Anthony Hobday

Interface obsessed. Email, X, LinkedIn.

3 examples of my work

  1. An AI meeting notes feature in Superthread
  2. Visual design examples and interaction prototypes
  3. A collaboration feature for Beauhurst

Pay me to do things

  1. Hire me (I need a new job)
  2. Expert design feedback
  3. Simple but cheap website design

15 side projects

  1. Visual design rules you can safely follow
  2. Complementary, an interface design podcast I co-host
  3. Quick start guides to interface design topics
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  1. A YouTube channel where I review website designs
  2. A collection of visual design techniques
  3. A list of every visual design concept
  4. A list of every interaction design concept
  5. Interviews about visual design
  6. Anonymous interviews with designers
  7. Background/container colour combinations you can use
  8. A comparison of open source typefaces designed for interfaces
  9. Quotes about design
  10. Notes on design books
  11. Breakdowns of well-designed interfaces
  12. Sample copy you can practice visual design with

74 blog posts

  1. Interface design theories
  2. Non-essential interface design skills
  3. How I think about visual design trends
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  1. Interesting software companies
  2. Practical in-house career paths
  3. Design folk wisdom
  4. Things that have changed in software’s history
  5. Practical design resources
  6. Companies with dedicated quality efforts
  7. Beliefs about quality I want to disprove
  8. Defensible visual design
  9. Universal creative techniques
  10. Bold visual styles are hard to use
  11. A designer group interview
  12. What I’d put in an interface design museum
  13. A practical career approach for generalist designers
  14. Cynical advice for designers
  15. What defines a visual style
  16. Style choices that make visual design harder
  17. How to choose between design options
  18. When it’s safe to copy something
  19. Factors of good animation
  20. Interface quality of life improvements
  21. How I think about novelty
  22. Levels of complexity in website design
  23. How I think about quality
  24. Non-interface factors that affect interface design
  25. Uncommon but useful design terms
  26. A critique of the Linear website
  27. Short design books I recommend
  28. A list of every interaction design book
  29. How I define “interface design”
  30. How interfaces change with frequency of use
  31. Why designers don’t talk about interface design
  32. The website design hall of fame
  33. Evidence that designers don’t talk about visual design
  34. Others’ classification of software design
  35. Ways that software design is different
  36. My definitions of “beauty” and “taste”
  37. The four universal signals of quality
  38. Classical and expressive aesthetics
  39. Foundations of the visual design skillset
  40. Types of elements in visual design
  41. Visual design exercises
  42. The six layers of interaction design
  43. The five purposes of elements in visual design
  44. The ways software competes
  45. Things I learned about visual design
  46. Levels of visual design inspiration
  47. Quality is impossible at scale
  48. The twelve interaction design spectrums
  49. Where novel visual styles come from
  50. The benefits of software quality
  51. Tensions in interface design
  52. A critique of the Stripe website
  53. Factors of a good interface designer
  54. How to look impressive without impressive projects or jobs
  55. The seventeen spectrums that define software “type”
  56. The best WWDC videos about interface design
  57. Common problems with design career advice
  58. Signs that an organisation values interface design
  59. Types of pattern in design
  60. The building blocks of visual design
  61. The twelve types of contrast in visual design
  62. The six signals of quality in software
  63. A list of every visual design book
  64. The five purposes of visual design
  65. The thirteen visual design spectrums
  66. The eight purposes of colour in visual design
  67. All possible parts of the design interview process
  68. The five minute design curriculum
  69. My design principles
  70. What outsiders look for in a good designer
  71. The six layers of visual design

6 books

  1. How to improve your visual design
  2. What is good interaction and visual design?
  3. What is simple web design?
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  1. What is good craftspersonship?
  2. Come up with design ideas alone
  3. Design interesting one-column websites

9 appearances

  1. I was interviewed by Dive Club
  2. I reached the #1 spot on Hacker News
  3. I taught a class on interface design for Hyper Island
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  1. I wrote a guest post for the Learn UI Design blog
  2. I was featured in the UX Design Weekly newsletter
  3. I was featured in the HeyDesigner newsletter
  4. I was featured in the Design By Numbers newsletter
  5. I was interviewed on Design Discipline
  6. I did a Q&A with UX Talks

2 other interests

  1. I run Before I Play, a video game tip wiki
  2. I design solo tabletop games