Things I learned about visual design
- Beauty and function are not different. Beauty IS a function. And it is important.
- Beauty is a result of strong relationships between elements.
- Visual design can be split into classical aesthetics and expressive aesthetics.
- Classical aesthetics are universally beautiful: orderliness, clarity, cleanliness, symmetry, etc. But they’re also boring.
- Expressive aesthetics are exciting: flashy sprinkles, bold colours, painterly textures, originality. But they also divide audiences.
- Interaction design and visual design are a Venn diagram. There is a lot of overlap between the two.
- Visual design has five purposes: attraction, communication, expression, identity, and interaction.
- Even the best designers are inspired by the work—software and beyond—of others.
- There are no new ideas. Many designers copy other designers and then tweak it to make something “new”.
- It’s OK to steal the work of others, but it can go too far. It’s safer to steal classical aesthetics because they’re universal.
- Most if not all visual styles are a reaction to something: another style, new technology, an inspiring object, constraints, etc.
- Often the best way to think about visual design is to create visual design.
- Creativity is easier if you have constraints. Even if you make them up.
- Visual creativity is a result of soaking your brain in good design.
- Trained eyes find joy in subtlety.
- You cannot be “born with” good taste. Anyone can develop good taste with enough active exposure to good design.
- You couldn’t avoid developing a personal style if you tried, but it might take longer than you expect.
- Visual design demands a lot of rigour. Some people don’t have the patience, or care more about other things, and that’s OK.
- A design decision is only wrong in context.
- Almost any visual design decision can work as long as you commit to it.
- “It feels right” is valid, and sometimes preferred (e.g. optical alignment). But if you can explain why it feels right, that’s better.
- Some techniques and patterns are harder to get wrong. Focus on those, early on.
- If you make a design simple by hiding things, you’ve swept rubbish under the rug. The room is still full of rubbish.
- The last 20% takes 80% of the time.
- Both elegance and extravagance are valid, as long as they’re sophisticated.
- You rarely get good visual design the first time. Perhaps not even the fifteenth. Iterate.
- The more people who have input into a visual design, the safer but more boring it is likely to be.
- Small visual design issues (e.g. misalignment) catch the eye. They’re a bigger problem than they seem.
- Feedback is vital, especially when you’ve worked on a design long enough that you cannot see it clearly.
- Some elements of your design (e.g. centrepieces) should need far more of your time than others.
- Elements that take a lot of time or money to make are more impressive.
- An element does not need to be noticed to have an effect.
- Beauty is hard to justify but impossible to deny.
- Content (e.g. album artwork) adds visual interest, so you may not need much else in your interface.
- Elements of different types (photography and typography) can still feel like they belong together.
- Colour used for practical purposes might be enough colour.
- Small visual design decisions (e.g. a button style) can inform the rest of the design.
- Content should inform visual design. Visual design should inform content.
- Every element offers more than one opportunity to reinforce the concept.
- Trends are popular but do not last long.
- Variety is interesting.
- The more elements you add, the harder visual design becomes. Every element you add creates many more visual relationships.
- Good typography, layout, and colour can take you most of the way there.
- If you want visual interest, you can add more elements. Or you can change the elements you already have so they’re more interesting.
- Your design does not need many centrepieces.
- Software is rarely seen all at once. Strong motifs are useful to maintain visual relationships.
- The more a person will use your visual design, the less expressive it should be. Expressiveness can grate over time.
- Usability and beauty are sometimes at odds. That’s no excuse to go too far in either direction.
- Ideas will often work in your head, sometimes work in a sketch, and rarely work in a mock-up.
- Visual design involves many rules. Some designers don’t notice them.
- If a design is good, it probably follows some rules. Even if one rule is “broken”, another probably applies.
- If you want to “break a rule” you should have a good reason to do so. And appreciate that the good reason probably represents another rule.
- Some designers cannot share what they know because they learned through action and it’s second nature to them.
- Some elements are supposed to attract attention. Some elements are not, but still do. Reduce these distractions.
- It’s best if visual design techniques have an anchor in reality.
- “This doesn’t match my expectations” is a valid way to grab attention. Cutting something’s anchor to reality is a way to do that. But do it on purpose.
- Bigger things should have more detail. Smaller things should have less detail.
- “More flashy stuff” is the easier way to have visual interest. “Make no mistakes” is the harder way to have visual interest. You can do both.
- Every style has value, but they also often have common emotional associations that you should be aware of.
- Good visual design is about balance. If you increase one thing, you might need to decrease another.
- You can learn valuable things about visual design if you take things you instinctively like and try to understand your instincts.
- If something is absent (e.g. colour), it will have much more impact when it is suddenly present.
- Some visual techniques work better against a dark background (e.g. lighting effects) and others work better against a light background (e.g. shadow effects).
- If you’re not able to do something well, it’s sometimes better not to do it at all. The presence of something mediocre will look worse than the absence of something.
- Beauty won’t make them come back forever. You need something more.
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