Anthony Hobday

Interface obsessed product designer. Email, X, LinkedIn

1 paid service

  1. Design feedback

74 blog posts

  1. Values to stress-test interfaces
  2. Design books I recommend
  3. Interface design theories
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  1. Non-essential interface design skills
  2. How I think about visual design trends
  3. Interesting software companies
  4. Practical in-house career paths
  5. Design folk wisdom
  6. Things that have changed in software’s history
  7. Practical design resources
  8. Companies with dedicated quality efforts
  9. Beliefs about quality I want to disprove
  10. Defensible visual design
  11. Universal creative techniques
  12. Bold visual styles are hard to use
  13. A designer group interview
  14. What I’d put in an interface design museum
  15. A practical career approach for generalist designers
  16. Cynical advice for designers
  17. What defines a visual style
  18. Style choices that make visual design harder
  19. How to choose between design options
  20. When it’s safe to copy something
  21. Factors of good animation
  22. Interface quality of life improvements
  23. How I think about novelty
  24. Levels of complexity in website design
  25. How I think about quality
  26. Non-interface factors that affect interface design
  27. Uncommon but useful design terms
  28. A critique of the Linear website
  29. Short design books I recommend
  30. A list of every interaction design book
  31. How I define “interface design”
  32. How interfaces change with frequency of use
  33. Why designers don’t talk about interface design
  34. The website design hall of fame
  35. Evidence that designers don’t talk about visual design
  36. Others’ classification of software design
  37. Ways that software design is different
  38. My definitions of “beauty” and “taste”
  39. The four universal signals of quality
  40. Classical and expressive aesthetics
  41. Foundations of the visual design skillset
  42. Types of elements in visual design
  43. Visual design exercises
  44. The six layers of interaction design
  45. The five purposes of elements in visual design
  46. The ways software competes
  47. Things I learned about visual design
  48. Levels of visual design inspiration
  49. Quality is impossible at scale
  50. The twelve interaction design spectrums
  51. Where novel visual styles come from
  52. The benefits of software quality
  53. Tensions in interface design
  54. A critique of the Stripe website
  55. Factors of a good interface designer
  56. How to look impressive without impressive projects or jobs
  57. The seventeen spectrums that define software “type”
  58. The best WWDC videos about interface design
  59. Common problems with design career advice
  60. Signs that an organisation values interface design
  61. Types of pattern in design
  62. The building blocks of visual design
  63. The twelve types of contrast in visual design
  64. The six signals of quality in software
  65. A list of every visual design book
  66. The five purposes of visual design
  67. The thirteen visual design spectrums
  68. The eight purposes of colour in visual design
  69. All possible parts of the design interview process
  70. The five minute design curriculum
  71. My design principles
  72. What outsiders look for in a good designer
  73. The six layers of visual design

16 side projects

  1. Visual design rules you can safely follow
  2. Complementary, an interface design podcast I co-host
  3. Quick start guides to interface design topics
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  1. A YouTube channel where I review website designs
  2. A collection of visual design techniques
  3. A list of every visual design concept
  4. A list of every interaction design concept
  5. Interviews about visual design
  6. Anonymous interviews with designers
  7. Background/container colour combinations you can use
  8. A comparison of open source typefaces designed for interfaces
  9. Quotes about design
  10. Notes on design books
  11. Breakdowns of well-designed interfaces
  12. Sample copy you can practice visual design with
  13. Superfamilies on Google Fonts

10 appearances

  1. I was interviewed by Dive Club
  2. I reached the #1 spot on Hacker News
  3. I taught a class on interface design for Hyper Island
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  1. I wrote a guest post for the Learn UI Design blog
  2. I was featured in the UX Design Weekly newsletter
  3. I was featured in the HeyDesigner newsletter
  4. I was featured in the Design By Numbers newsletter
  5. I was interviewed on Design Discipline
  6. I did a Q&A with UX Talks
  7. I was on the Design Downtime podcast

6 books

  1. How to improve your visual design
  2. What is good interaction and visual design?
  3. What is simple web design?
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  1. What is good craftspersonship?
  2. Come up with design ideas alone
  3. Design interesting one-column websites

3 case studies

  1. Visual design and interaction prototypes
  2. An AI meeting notes feature in Superthread
  3. A collaboration feature for Beauhurst

2 other interests

  1. I run Before I Play, a video game tip wiki
  2. I design solo tabletop games